There are a lot of 2D fighting games on the Saturn. Battle Monsters is… certainly one of them. Look, it’s no Street Fighter. It’s no Primal Rage. Surely somebody likes this game, though? Maybe it was the only game your cousins had, and you played it every time you went over to their house? And so you remember it a bit more fondly than other players might? Right?
It turns out that this game has a hidden debug menu. It’s easy to access: At the title screen, press Up, Down, Left, Right, Start.
Here’s a video of it in action:
The debug menu / playing unplayable characters
Once it’s unlocked, a new item appears in the mode select menu:
The debug options mostly do what you would expect. The 1P Character and 2P Character selectors use numbers rather than names, but the order is the same as one used by the character select screen. Highlight Exit and press Left to start a game (thanks to Scott for this tip).
What’s perhaps most interesting is that you can choose the four unplayable boss characters (Leviathan, Behemoth, Salamande, and Jinee). They are numbers 13 through 16:
Information and Hit Display are pretty cool. As you might expect, they show debug data and hit boxes:
1P Death and 2P Death, when turned off, let you keep playing once you lose all your HP. So if you were never able to finish the game at your cousins’ house, you can do so now.
Technical details
This one is straightforward! The mode select strings are stored in a memory block starting at 0604fe50
(NTSC-U version). There’s GAME START, VS, OPTION, and DEBUG MODE. There’s only one function that reads them. It’s at 06045000
. That function checks to see whether the 4 byte value at 06037788
is 0001
. If it is, it prints the extra mode.
Tracing references to that address leads to the function at 060479b8
, which is checking for input. It sets the counter at 06050dac
from 00
to 001
when you press Up, and increments it when you press Down, Left and Right. When you press start it sets the debug flag.
In addition, once you’ve entered Up, Down, Left Right, you can press another button before Start to see the endings for each character:
This functionality doesn’t appear to be in the NTSC-J version, but debug mode can be enabled with this Action Replay code:
360369af 0001
Thanks to privateye for sending in a correction on this!
Outro
For more like this, see my archive of new cheat codes.
What other games should I be examining? Send me your suggestions; I’m looking for Nintendo 64, PlayStation 2, and GameCube games that have flown under the radar so far. The pointer for this article came from reader Scott — many thanks!

I just wanted to add that when you are in the debug menu and have set what you want, go down to Exit and press Left to start the game. Also, when the match starts, pause the game and press the R trigger to bring up the Debug Menu and if you press the L trigger, it advances the game one frame at a time.
YES! I can't believe the code is that simple to put in.. I tried by hand over the years to see if there were any codes and I thought something might be there by looking at the game in a hex editor and seeing DEBUG. Thanks for featuring the game. It's not the best fighter by any means, alot of nostalgia though for me and my son. We played it quite a bit back in the day lol (we played Fighter's Megamix ALOT more though..). I had bought BM from the local Toys R Us. Wait until I tell him the code was found so many years after, he won't
believe it lol. Didn't play this one at my cousins house, have to go back further to the Atari 2600 days..they had the machine and Pitfall was the very first console game I played and right after that I asked my parents for the Colecovison I saw on tv for Xmas 82 lol..it came with Donkey Kong and they also got me Donkey Kong Jr....God bless 'em! 😄