Under the microscope: Tigger's Honey Hunt (PlayStation, Nintendo 64)
TTFN
You wouldn’t cheat at a game meant for small children, would you? Surely you wouldn’t go to Options on the main menu, choose the See game credits item, and then enter this sequence while the staff roll plays:
PlayStation: L1, R2, Up, Down, Left, Right
Nintendo 64: L, R, Up, Down, Left, Right
After doing that, you wouldn’t start a new game and then save your progress once you reach the level select screen.
And you wouldn’t then proceed to play through all of the stages that have been unlocked… would you?
Technical details: On the NTSC-U PlayStation version, the function at 800780c0 listens for input during the staff roll. It checks your input against the sequence that starts at 800222c8:
800222c8 0002 # L1
800222ca 0004 # R2
800222cc 0100 # Up
800222ce 0200 # Down
800222d0 0400 # Left
800222d2 0800 # RightIf you enter that, the flag at 800c6ddc gets set. That flag gets read when loading a game after saving. It sets the number of unlocked levels, stored at 800c6dee to 8.
On the Nintendo 64 version, the flag is stored at 800a3548. The buttons are represented in big endian format instead of little endian:
80003ad4 0200 # L
80003ad6 0400 # R
80003ad8 0001 # Up
80003ada 0002 # Down
80003adc 0004 # Left
80003ade 0008 # RightThe logic is the same, however.
Outro
For more on hidden things in some “E for Everyone” games, see my 101 Dalmatians II: Patch’s London Adventure B/W Dora the Explorer: Barnyard Buddies article.
This is my second outing for the Nintendo 64 — see my Tom and Jerry in “Fists of Furry” for the first one.
Which games should I be examining? Leave your suggestions in the comments.





