Nice writeup, I had found these codes also but never thought anyone cared about this game.
Did you know this game (and several other no cliche titles) use a custom event driven VM scripting language to control level design? I am working on reverse engineering it, and eventually building a compiler so that new levels can be modded in.
Luckily we have some uncompiled source examples of this language from the agartha leaked devkit
Yes toy racer uses it. It traces its roots all the way back to Alone in the dark (when No Cliche was known as "Adeline software) - https://github.com/tigrouind/AITD-tools
Illbleed (DC) (US_JP). There's definitely something interesting in the JAP version.
Jeremy McGrath Supercross 2000 (DC) (US_EU):
This game contains the strings "cheat" and "debug."
Maken X (DC)
MDK2 (DC) - I'd be interested to see if you could further refine your patch for this game. It would also be great if you could unlock the free camera mode and levitation - https://ibb.co/0pTVSTgC
Nightmare Creatures II (DC)
Tony Hawk's Pro Skater 2 (DC) - debug screen
Test Drive V-Rally (DC) (US) and V-Rally 2: Expert Edition (DC) (EU)
Dino Crisis" (DC) - You wrote that this game has several uninteresting debug screens. Perhaps there are other games with debug screens, and we could write a full article about them.
Nice writeup, I had found these codes also but never thought anyone cared about this game.
Did you know this game (and several other no cliche titles) use a custom event driven VM scripting language to control level design? I am working on reverse engineering it, and eventually building a compiler so that new levels can be modded in.
Luckily we have some uncompiled source examples of this language from the agartha leaked devkit
I saw the VM interpreter - interesting that the menus don't use it.
Which other games use it besides Agartha? Toy Racer, I guess?
Yes toy racer uses it. It traces its roots all the way back to Alone in the dark (when No Cliche was known as "Adeline software) - https://github.com/tigrouind/AITD-tools
However it diverged quite a bit since then
Excellent!
The cheat code "Access final mission: Y, X, B, A, A, B" was already known - https://www.consoledatabase.com/cheats/segadreamcast/toycommander/
I repeat, it would be fascinating to read or learn something new about these games:
Alone in the Dark - The New Nightmare (DC):
CHEAT CODE - https://ibb.co/MLdtBbg
Disney's Donald Duck: Goin' Quackers (DC) (US_EU):
Debug - https://ibb.co/9kM4stzS
Cheat - https://ibb.co/BKC1xz5Yhttps://ibb.co/2byq9WM
Illbleed (DC) (US_JP). There's definitely something interesting in the JAP version.
Jeremy McGrath Supercross 2000 (DC) (US_EU):
This game contains the strings "cheat" and "debug."
Maken X (DC)
MDK2 (DC) - I'd be interested to see if you could further refine your patch for this game. It would also be great if you could unlock the free camera mode and levitation - https://ibb.co/0pTVSTgC
Nightmare Creatures II (DC)
Tony Hawk's Pro Skater 2 (DC) - debug screen
Test Drive V-Rally (DC) (US) and V-Rally 2: Expert Edition (DC) (EU)
Dino Crisis" (DC) - You wrote that this game has several uninteresting debug screens. Perhaps there are other games with debug screens, and we could write a full article about them.
POD - Speedzone (DC) (US_EU):
Cheat code - https://ibb.co/Y4nTFfzC
DEBUG MALLOC MODE - https://ibb.co/sJFLc1hh
Omikron: The Nomad Soul (DC)
Shadow Man (DC) (US_EU):
Debug Menu - https://ibb.co/tP4MB0J0
Debug1 Debug2 - https://ibb.co/ycfk77dz
cheats menu - https://ibb.co/QvJn48Wr
Starlancer (DC)
South Park Rally (DC)
Sonic Adventure (DC)
Sonic Adventure 2 (DC)
Stunt GP (DC):
debug - https://ibb.co/JRR1r8sr
Vanishing Point (DC)
Thanks - strange that ConsoleDB has the wrong effect listed for the Y, X, B, A, A, B code.
I will have more Dreamcast articles soon. Next will be Tokyo Xtreme Racer 2.
Another banger from Bo!
Thank you for digging into one of my all-time favourite games 😊