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Harkin Dove's avatar

Thanks a ton for reporting on this! It is always so cool to have more documentation about these findings, and much appreciation for listing the controller input combination as well for the Debug Mode feature. I'm looking forward to reading through your blog and your other articles as well!

I also wanted to ask, have you ever thought about looking into Wild Arms 2 as well, in terms of debug features? There is a string of text in one of the files for the game .bin files that says "Enter Debug Mode?" and I've always wondered if one existed. I've played around with the game and messing around with the menu functions via a memory editor in the past to see if I could uncover anything, but to no avail. I also have limited experience in the field myself.

But if that is something you'd ever be interested in looking into or finding where that string connects to, potentially maybe a similar button input like the first game, it would be quite an awesome discovery. That is, assuming the Debug Mode wasn't taken out for the retail version of the game.

Either way, thank you for all your reporting!

cha0sStack's avatar

Nice discovery! These are my findings from messing with it for a bit with the wild arms debug mode:

- Collision is disabled as soon as the coordinate overlay is activated, only works when you are running, also skips over events

- Encounters are disabled when the overlay is activated, and can be forced with start+select

- Can zoom in and out by holding start and L1/L2

- Holding start and using d-pad is enough to rotate the camera, don't need select

- select + r2 modifies your Z-index value which can cause funky things to happen

- holding select + r1 frame advances

- the coordinate display seems to be: Room # (X, Y) Character Direction, event number (event info)

- pressing start while animations are happening in battle freezes the battle, and lets you adjust the camera with L1/L2/R1/R2, the d-pad and face buttons, pressing start again unfreezes the battle

- bottom numbers in the battle are the camera position and angle values

- first number at the top of battles seems to be the battle ID, not sure about the rest

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