This blog is where I share my explorations in retro game reverse engineering. Each week I’ll share something cool I’ve found hiding out in an old video game, like an undiscovered cheat code, an undocumented game feature, or leftover development functions.
A few years ago I decided to teach myself how to use Ghidra, the SRE tool. My first project was deconstructing one of my favorite video games from the 90s. It worked — I learned how to use Ghidra!
Most of the early posts focus on the Sega Saturn library, but I can read enough assembly languages to examine 3DO, PlayStation, and Dreamcast games too.
For more from me, see:
memory_fallen on Twitter/X
The SONIC WEEKLY podcast